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Biggles - August 2016
Oh hey, everyone. You stumbled back upon this. I never really wrapped up the revamped site I promised! That's okay though, I think we all moved on. Some truly lasting friendships and a whole fuckton of drama were developed here in a nice slushy 2:3 ratio. Should you care to find me someday, I'm on Steam. Search "bigglesbringsdanoize" and you should bump into my account. Happy travels, stranger!

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Biggles - August 2016
Oh hey, everyone. You stumbled back upon this. I never really wrapped up the revamped site I promised! That's okay though, I think we all moved on. Some truly lasting friendships and a whole fuckton of drama were developed here in a nice slushy 2:3 ratio. Should you care to find me someday, I'm on Steam. Search "bigglesbringsdanoize" and you should bump into my account. Happy travels, stranger!
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RO2:HoS

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BeazelWeasel
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Post by Twintower415 Wed Jun 22, 2011 11:06 pm

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Post by Twintower415 Thu Jun 23, 2011 7:45 am

I'm going to get this! Getting tired of Modern games, WWII would be a nice change of pace
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Post by DeadCamper Thu Jun 23, 2011 7:53 am

Lol, tired of BF3 before it's even released?
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Post by Twintower415 Thu Jun 23, 2011 8:05 am

Yes sir
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Post by DeadCamper Thu Jun 23, 2011 8:07 am

Like two days ago you were completely psyched about it. You were also "falling in love" with AVA, which is a modern shooter.
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Post by Twintower415 Thu Jun 23, 2011 8:12 am

I got bored quickly, no friends to play with...
Back to chatroom Cool
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Post by DeadCamper Thu Jun 23, 2011 8:13 am

Ok guys, you can scratch Twin off that BF3 for PC list, he's bored of it!
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Post by Twintower415 Thu Jun 23, 2011 8:17 am

Unless felynx decided to not get BF3 Wink
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Post by DeadCamper Thu Jun 23, 2011 8:19 am

Wait what? If he doesn't get it, then you'll get it? What do you have against Felix? :S
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Post by Twintower415 Thu Jun 23, 2011 8:23 am

Noooo, the other way around Sad
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Post by DeadCamper Thu Jun 23, 2011 8:25 am

Well obviously he's getting BF3? :S
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Post by Felixlynch777 Thu Jun 23, 2011 8:25 am

Lol no, I think Twin means he won't get it if I don't get it. Twin would easily be in my all time favourite squad and playing together back in the day was really fun.

And yes I'll certainly be getting Red Orchestra 2, it looks fantastic. I prefer realistic FPSs and I want to play a WW2 one as well. Mah MG42 will be breaking Soviet spirits as well Soviet skulls whereas my PPSH will Pee-Pee out lead into Germans. (wow that was a dreadful puns)
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Post by DeadCamper Thu Jun 23, 2011 8:27 am

Felixlynch777 wrote:Lol no, I think Twin means he won't get it if I don't get it.

I know, I'm just being a bitch.
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Post by Felixlynch777 Thu Jun 23, 2011 8:32 am

Buy Twin and I plane tickets nao.

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Post by BeazelWeasel Thu Jun 23, 2011 11:27 am

I came into this thread thinking "Ragnarok Online 2" and was ready to post a bigass FUCK OFF picture.
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Post by Twintower415 Thu Jun 23, 2011 11:42 am

BeazelWeasel wrote:I came into this thread thinking "Ragnarok Online 2" and was ready to post a bigass FUCK OFF picture.
That's why I put RO2 instead of Red Orchestra Twisted Evil Twisted Evil Laughing
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Post by BeazelWeasel Thu Jun 23, 2011 12:31 pm

Bitch.
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Post by Twintower415 Thu Jun 23, 2011 1:00 pm

BeazelWeasel wrote:Bitch.
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Post by palto1826 Thu Jun 23, 2011 1:57 pm

Twintower415 wrote:
BeazelWeasel wrote:Bitch.
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Post by Twintower415 Thu Jun 23, 2011 2:48 pm

palto1826 wrote:
Twintower415 wrote:
BeazelWeasel wrote:Bitch.
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Post by Felixlynch777 Wed Jul 06, 2011 6:09 am

Red Orchestra 2 comes out on 29th of August. The system reqs are:

Minimum System Requirements

* OS: Windows XP SP2, Vista or Windows 7
* CPU: Intel 2.0 GHz or higher
* RAM: 1 GB
* HDD: 1.5 GB free disk space
* Graphics: 128 MB Graphics Memory with shader model 3
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c


Recommended System Requirements

* OS: Windows XP SP2, Vista or Windows 7
* CPU: Intel 2.0 GHz or higher
* RAM: 2 GB
* HDD: 1.5 GB free disk space
* Graphics: 256 MB Graphics Memory with shader model 3
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c



Also looks at this amazingly cool mechanic, machine gun barrels can overheat and break. Gunner have one spare barrel, and if that breaks they have a useless machine gun XD.

http://www.pcgamer.com/2011/03/14/red-orchestra-2-preview-barrel-swapping-heroics/

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Post by Twintower415 Wed Jul 06, 2011 12:00 pm

I'm gonna get it, if not day 1 Very Happy
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Post by BeazelWeasel Wed Jul 06, 2011 1:14 pm

So as long as I don't overheat and melt the barrel, I will be fine?

Or will it wear out over the course of the match if I camp like a pro and not die? Very Happy
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Post by Felixlynch777 Thu Jul 07, 2011 7:03 am

Okay this looks better than BF3 I think:


•First Person Cover System: Players can take cover behind objects in first person and easily peek or blind fire and throw grenades over and around cover, and more. (Source: Crosshairs at TWI)
•Squad Command: Players can command fire teams on the battlefield with an easy to use first person interface.
•Damage System: A detailed hit detection system. Specific bodyparts hit are more lethal than others. Instant Death, Lethal, Critical and Non-Critical. (Source: PC Gamer Article July '09)
•Mantling System: Players can negotiate low obstacles, such as climbing over fences, through windows, etc. (Source: PC Gamer Article July '09)
•Adjustable Sights: Iron sights as well as scopes on weapons are adjustable for longer and shorter ranges. (Source: PC Gamer Article July '09)
•Bandaging: Players can bandage minor wounds to stop themselves from bleeding to death. Non-critical hits will cause half the damage instantly, with the other half occurring over bleed out time. Prompt bandaging can stop the second half of the damage from occurring. Source: PC Gamer Article July '09)
•Interactive Weapon Collision: Weapons collide with the game world; the player will raise and lower his weapon accordingly.(Source:IGN Preview)
•Bullet Penetration: Bullets can penetrate some materials and cause damage on the other side. Degree of penetration depends upon the type of material being shot. (Sources:IGN Preview Crosshairs at TWI)
•Breathing System: The player's breathing pattern will affect his aim; players can hold their breath momentarily for a more stable shot. Players who have low stamina from sprinting, etc. will breathe harder. (Source:IGN Preview)
•Bipods: Bipod mounted weapons will pivot around their bipods when deployed. Deploying bipod mounted weapons is much easier than it was in Ostfront. (Source:IGN Preview)
•Tactical View: HUD elements appear as the player needs them, and are automatically hidden when the player does not. The entire HUD can be brought up at any time with the press of a key. (Source:IGN Preview)
•Weight System: The player can carry multiple weapons as well as grenades, but has a maximum allowed weight and will slow down as they carry more. (Source: Ramm-Jaeger on IRC)
•Peripheral Vision Indicators: Small indicators appear at the edge of the player's screen to denote possible enemies in the player's peripheral vision. (Source: Ramm-Jaeger)
•Character Progression: Players can gain experience and rank. Higher ranked players have access to rare weapons, equipment and classes. Higher ranked players are visually distinct from lower ranked players. If you do poorly, for example tk a lot you can rank down. (Source:Voodoo Extreme Interview and BashandSlash Interview)
•Dynamic Music System: Heroes of Stalingrad features a dynamic music system that adapts the emotional mood of the soundtrack to match the morale of the player based on the flow of the battle. To highlight the differences between the two warring powers the game features a completely unique soundtrack for the Russian and German sides. (Source: Wilsonam)
•New Recoil Model: The recoil model is more realistic than that of Ostfront. SMG's have had their recoil lowered and MG's have more recoil. (Source: E3 Interview)
•Interruptible Reloads: Reloads can now be interrupted. (Source: E3 Interview)
•Ironsights for the Sniper: Sniper rifles now have usable ironsights, as they did in real life. (Source: GDN Gamescom Article)
•Destructable Buildings: Any and all buildings are destructible if the mapper wants. Buildings can be destroyed partially, and piece by piece but will still leave ruins behind, so the battlefield isn't bombed flat. (Source: GDN Gamescom Article - Gamespot GDC Preview)
•Suppression System: Players will be suppressed when under fire (bullets passing or landing close by); the player hears their heartbeat, will breathe faster (affecting weapon sway) and their screen will desaturate and shake a bit. Players can also be suppressed by grenades and artillery. The effect is cumulative and the more suppressed the player is the more pronounced the effect will be. (Source: Crosshairs at TWI)
•SDK: The game ships with SDK and a Mapping Tool out of the box. (Source: BashandSlash Interview)
•Environmental Temperatures: Maps can have set temperatures, which influence the rate at which the MG barrel heats up. This also influences the muzzle velocity of tank rounds. (Source: Wilsonam)
•Ammo Check Button: You can now check the state of your ammo without reloading. (Source: GDC 11 Presentation)
•Streamlined Movement and Deployment: The movement is much more streamlined in RO2. If you are in prone, simply pressing the forward and sprint keys will move you out of prone and sprinting forward. When releasing the button, you will automatically return to the proned position. It's also possible to reload/change barrels from a deployed state, while crouching behind the cover you are currently deployed on. (Source: GDC 11 Presentation)


The Commander's Abilities

•Fire Support: There are 3 types of fire support: mortars, artillery, and rockets. Mortars cause a small amount of damage in a small area, rockets cause a large amount of damage over a large area. Artillery falls in between. Fire support takes longer to arrive depending on its size (mortars arrive the fastest, rockets the slowest) (Sources: GDN Gamescom Article Crosshairs at TWI)
•Aerial Recon: The commander can call a recon plane which surveys the battlefield and reports enemy positions. Enemy infantry and tanks will show up on the commander's map instantly (as long as he is near the radio), and will filter down the ranks with a few seconds delay. The plane will only report units it has actual visual contact with; it will be possible to hide from it and shoot it down. (Source: GDN Gamescom Article) (Source: Wilsonam)
•Force Respawn: In critical moments in the battle, the commander can choose to let a reinforcement wave spawn immediately. This ability will be limited. (Source: GDN Gamescom Article)




Multiplayer Features


•Persistent Stats Tracking and Player Progression: Persistence constantly gives the gamer something to strive for and keeps them playing. Grow in rank, earn medals, improve your abilities, and become a Hero – all visible to the complete online gaming community and embedded within the game.
•Heroes: Obtain the ultimate goal and become a Hero online. Players with hero status inspire troops around them and cause fear in their enemies. Heroes have access to the best and rarest weapons and equipment, and will stand out visually from the rest of the soldiers.
•Co-op: Players can connect with their friends and battle AI in multiple game types including the Stalingrad Campaign, Skirmish Mode, and more.
•Competitions & Leader-boards: Compete to obtain unique awards and achievements with players all over the world. The competitions range from shooting range challenges to unique and fun assault courses.
•64 Player Support: They are shooting to max out players in a game at 64 (with quite large maps one would imagine) and there are ten maps in the game already. (Source: GDN Gamescom Article)
•Realism Settings: 2 Settings. Relaxed Realism and Realistic. Relaxed realism will include all of the new interface helpers. Realistic will be for the more hardcore players, and will have some of the new interface helpers disabled. Server admins will be able to set up a custom configuration that picks and chooses which features to have. (Source: Ramm-Jaeger)
•Deathmessages: 3 Death message settings. Normal, Delayed, and Off. Death messages also display distance for your own personal kills. (Source: Ramm-Jaeger)
•Kill Assists: You now get points for assisting a kill. (Source: Wilsonam)
• Server Class Lock: Some classes are locked until a certain amount of players join the server. (Source: Ramm-Jaeger on IRC)
•Mini-map: The mini-map shows you friendly players, and where your squad mates/squad leaders are. (Source: Ramm-Jaeger)
•Custom Server Configs: Server configs are customizable, can be shared, and can even be rated by others. (Source: BashandSlash Interview)
•RO TV 2.0: RO TV makes a comeback making it possible to spectate (clan) matches. (Source: BashandSlash Interview)
•Battlefield Commissions: Low ranked players can earn a promotion by performing well, and get to choose higher ranked classes. This is a temporary ingame commission. (Source: BashandSlash Interview)
•VOIP: Public, Team, Squad, and Vehicle channels. No 3D VOIP. (Source: Crosshairs at TWI)
•Spawning: Choose to spawn at a predefined spawn point or on your squad leader (unless you switch to a class that is not part of a squad) (Source: Crosshairs at TWI)


Gameplay Modes


•Territory Mode: This is the original gamemode that made Red Orchestra famous. Attack, Hold and Defend objectives within the set timelimit, or until one side runs out of reinforments. (Source:IGN Preview)
•Countdown Mode: Countdown mode is a single life gametype that is governed by a short countdown timer. Players will have to attack or defend a series of objectives, but with only one life per objective. If the attackers capture the objective, all players respawn and move to the next objective. If they do not capture the objective before the timer expires, they lose. Maps will have "key objectives" which when taken will allow the attacking team a single respawn on a later failed capture. (Source:Voodoo Extreme Interview)
•Firefight Mode: Red Orchestra's version of team deathmatch. This mode has no class limits. (Source:Voodoo Extreme Interview - GDC11 Presentation)
•Multiplayer Campaign Mode: The campaign map is divided into 10 smaller maps. The players vote which map to attack, and can decide how much of their Combat Power they want to use on the attack. Each campaign can last a maximum of 4 hours. (Source: Bswearer PAX interview)
•Co-op Campaign Mode: The singleplayer campaign can be played with a friend/friends. (Source: GDN Gamescom Article)
•Skirmish Mode: This mode can be played online and offline. You get three fire teams of three members each. Fire team members can be made up of human players or AI. The goal is to 'clear' the map of enemy AI. It can be compared to Terrorist Hunt mode in the Rainbow Six games. (Source:IGN Preview)
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Post by Twintower415 Thu Jul 07, 2011 12:57 pm

Haven't played the first one but, I'm sure this game is going to be great. Felynx I disagree with you, I still trust DICE to deliver BF3!
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