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Biggles - August 2016
Oh hey, everyone. You stumbled back upon this. I never really wrapped up the revamped site I promised! That's okay though, I think we all moved on. Some truly lasting friendships and a whole fuckton of drama were developed here in a nice slushy 2:3 ratio. Should you care to find me someday, I'm on Steam. Search "bigglesbringsdanoize" and you should bump into my account. Happy travels, stranger!

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Biggles - August 2016
Oh hey, everyone. You stumbled back upon this. I never really wrapped up the revamped site I promised! That's okay though, I think we all moved on. Some truly lasting friendships and a whole fuckton of drama were developed here in a nice slushy 2:3 ratio. Should you care to find me someday, I'm on Steam. Search "bigglesbringsdanoize" and you should bump into my account. Happy travels, stranger!
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Call of Duty: Black Ops 2

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Post by Felixlynch777 Wed May 02, 2012 9:33 am



I actually have to say I'm impressed. Kudos to Treyarch for moving away from the rather overdone modern military shooter and moving into something different. I only played Black Ops on a Steam free weekend but I thought it was actually quite good, MW3 is decent as well so I'm keeping my eye on this. Blops reminded me of COD4 and I absolutely loved that so hopefully this'll follow the same trend. Excellent customisation system as well. The whole "hackers taking over drone army" plot point seems a tad far fetched though :p

TBH Omni, Neuro and I were talking about this last night that the COD games by themselves are pretty good, I just hate the BS that goes on around it. Hopefully the PS3 and PC versions get due care, somewhat lacking in the recent MW games.
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Post by DeadCamper Wed May 02, 2012 10:44 am

Some sort of Black Ops 2 viral video by FPSRussia:
(Fake of course, but rather well done)

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Post by Valerie Thu May 03, 2012 5:33 am

Nope nope nope. Made it to 0:43 in Felix's video, and I'm out.


lol, Charlene. <3
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Post by DeadCamper Thu May 03, 2012 5:37 am

Haha, you and your robots. But aren't you scared of like, all those mechanical devices and statues and things in Uncharted, which is pretty much your favorite game series?
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Post by Valerie Thu May 03, 2012 5:42 am

>_>

Mosquitoes are deadlier than spiders, you know.
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Post by DeadCamper Thu May 03, 2012 5:46 am

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Post by Felixlynch777 Thu May 03, 2012 9:05 am

I think Val was traumatized by a childhood viewing of The Terminator Razz.

I'm scared of pussies. Cats I mean. Watching the play "Cats" was scarier than The Exorcist for me.

Interesting list Campuh, although I think the "China controls 95% of rare earth minerals" to be a tad far fetched from Treyarch.

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Post by DeadCamper Thu May 03, 2012 9:08 am

Hahaha, indeed. :>
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Post by DeadCamper Thu May 03, 2012 12:00 pm

TB shares some (actually positive) thoughts and info on Blops 2 at 12:45 into the video:

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Post by iRunUp Thu May 03, 2012 1:09 pm

I sense alot of butthurts in the future.
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Post by RatedStinger Thu May 03, 2012 1:45 pm

LOL it's Crysis of Duty/Call of Deus Ex.

On a serious note, this is probably the best chance the CoD series has of actually changing on a radical scale. But I fear that if this game underperforms, Activision will be reluctant to try again and just insist that the franchise goes all "Tony Hawk".
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Post by DeadCamper Sun May 06, 2012 12:15 pm

Borrowing your thread a bit, sorry:
I've never played any CoD game online, well except for Zombies. But I've seen countless Let's Plays, Road to Commander series etc, and I got to thinking, all (?) CoD games have that mechanic where if one team goes too far into the enemy spawn the spawns flip. Is this a good thing overall and are there any obvious cons to it? How come more games don't use this to prevent spawn camping? Or maybe they do and I just haven't played them.
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Post by BeazelWeasel Sun May 06, 2012 1:35 pm

Prevent spawn camping? Last I heard, controlling... ahem, "controlling" the spawns is a technique used in CoD competitive (lol) gaming.

Also, a lot of games nowadays all have some form or dynamic respawn that mirror's CoDs for team deathmatch-like modes, and if not, chances are it's a completely random respawn mode.
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Post by DeadCamper Sun May 06, 2012 1:38 pm

Yeah, I know the übernerds who do nothing but play CoD day and night know exactly how far they can go before the spawns flip and exactly where to aim to kill respawners, but just as an idea. BC2 was horrible when it came to spawnrappin'.
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Post by Omnirock Sun May 06, 2012 3:45 pm

DeadCamper wrote:Yeah, I know the übernerds who do nothing but play CoD day and night know exactly how far they can go before the spawns flip and exactly where to aim to kill respawners, but just as an idea. BC2 was horrible when it came to spawnrappin'.

it's not any better imo. you still end up spawning right in front of people.
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Post by DeadCamper Sun May 06, 2012 3:46 pm

Well, scrap that idea then. Move along.
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Post by BeazelWeasel Sun May 06, 2012 3:47 pm

Omnirock wrote:
DeadCamper wrote:Yeah, I know the übernerds who do nothing but play CoD day and night know exactly how far they can go before the spawns flip and exactly where to aim to kill respawners, but just as an idea. BC2 was horrible when it came to spawnrappin'.

it's not any better imo. you still end up spawning right in front of people.

Sure, swapping sides doesn't help much when all maps are 10 square meters in size *smirk*
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Post by Felixlynch777 Sun May 06, 2012 3:56 pm

One of the most annoying things about COD4 nowadays is people insist on playing 20vs20 matches. Neutral
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Post by Biggles Wed May 09, 2012 2:15 pm

I don't honestly see how the new CoD is any different, really...

That's like saying Black Ops 1 was a bold new direction for the franchise. Reskin =/= new gameplay mechanics, which is really where modern shooters have gone stale.

>_>

<_<

*moves along*
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Post by DeadCamper Wed May 09, 2012 2:33 pm

Well, people don't want extreme change and innovation withing the separate genres. An FPS is an FPS, and FPS multiplayer is what it is. People want familiarity, after all you buy and play a certain game because you want that precise experience. I see what you mean though of course, and as usual I agree to a certain extent.

But I don't know, all these "super innovative" indie games that claim to be some sort of evolution, I often (but not always) find them to just be silly, pretentious and gimmicky. I think evolution and innovation has to be made very, very slowly and gradually, otherwise people will feel alienated. I don't think we love new things quite as much as we pretend to.
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Post by Felixlynch777 Thu May 10, 2012 6:11 am

It's hard to say so far, but I think the "COD never changes" thing is overblown. MW2 to MW3, yeah they're pretty much clones but same "it's a reskin" thing could be said for BF2-BF2142. Black Ops was pretty good with the unlock system I thought, a lot less grind factor than the other games.
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Post by DeadCamper Thu May 10, 2012 6:18 am

And honestly, BF3 is probably the biggest gear grinder so far when it comes to FPSs...
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Post by Felixlynch777 Thu May 10, 2012 6:23 am

Nah, MW3 tops it Razz.

I loved BC2's system TBH. If you go over the top like in BF3 it punishes you for trying new guns. Like I love the L96, 231 kills, and have all the stuff I need for it, but it's broken now after the last patch. It's a pain getting RDS and straight pull bolt for the other recon rifles.
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Post by DeadCamper Thu May 10, 2012 6:31 am

I dunno, unlocks for all the classes, all the separate guns, then all vehicles, planes... Seems like BF3 has passed even MW3. :S
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Post by Felixlynch777 Thu May 10, 2012 7:52 am

I guess the vehicle unlocks do tip the scales a tad. I think TB made a video about this actually. It also makes a problem of the BF series, beginners and vehicles, even worse. DICE y u no make tutorial mode or something.
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